The games that I played for module 1 of games for health were the Broken SexPhone game and the Sexy Singing game. I chose these games mainly because they were the simplest games to play and took the least amount of time to set up when my friends and I decided we wanted to play a game. These games were not only fun but they were also funny. They were also very low-key about teaching a lesson which is probably why they were so fun. Sometimes with health games, it can feel very robotic and more like a health lecture rather than a game. I think this health game is great because it has very simple instructions and it teaches a lesson without being boring.
SWOT Analysis:
Strengths:
- Fun and interactive
- Subtle learning
- Creative
- Short set up time
Weaknesses:
- Could let people pick their own songs
- Could let people pick their own fake rumors
Opportunities:
- Could be made into an app
- Can target many age groups (just change the songs)
Threats:
- May be too simple of a game
- Could possibly need more variety

