GFH Module 3–Samantha Duncan–HSC 230–Draft 2

I shared my game for health with Ellie. I talked to her about how the game works and the purpose of the game. I explained how this game is supposed to be like “Cards Against Humanity” and it should be a funny game with an underlying purpose to teach people better ways to cope with stress. I also explained how obviously this game will be played to try to get the funniest response even if it is not the healthiest choice. However, I think that even by seeing bad options compared to good options it’ll help people later when they’re debating between a healthy or less healthy choice. Here is what Ellie thought about my game:

Liked:

  • concept behind it
  • green=healthy/red=unhealthy cards to help decipher
  • its similar to a common game played often and many people know about it
  • many people can play, not a distinct number per game

Disliked:

  • probably won’t live up to the actual “Cards Against Humanity” game
  • could get boring over time
  • need to have lots of cards for it to not be repetitive
  • could give the wrong idea towards unhealthy options because they would be the funnier choice

Leave a comment